Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
21 |
Gain Enemy if Harper Fisher don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Birth or Death involving a family member or close friend. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Nearly killed. Owe 30,000 for medical bills. |
5 |
34 |
Became a Entertainer (Artist). |
5 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Harper Fisher far from home. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Harper Fisher come into conflict with a splinter group Harper Fisher's own religion which maintains Harper Fisher's version is the wrong one. Gain 1 Rivals. |
7 |
38 |
Became a Citizen (Worker). |
7 |
41 |
A new romantic starts. Gain an Ally. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
45 |
Harper Fisher gain experience in a technical field as a computer operator or surveyor. |
8 |
46 |
Promoted to Citizen (Worker) rank 1. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
48 |
Harper Fisher learn something Harper Fisher should not have – a corporate secret, a political scandal – which Harper Fisher can profit from illegally. |
9 |
48 |
Gain a criminal contact. |
9 |
50 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
50 |
Continued as Citizen (Worker). |
10 |
53 |
Harper Fisher is rewarded for Harper Fisher's diligence or cunning. |
10 |
54 |
Promoted to Citizen (Worker) rank 3. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |