Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Jared Kelly's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jared Kelly fail to help. Gain an Enemy. |
1 |
20 |
Jared Kelly's ship is damaged, and Jared Kelly have to hitch-hike Jared Kelly's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 3 Enemies. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
23 |
Jared Kelly have no idea what happened to Jared Kelly – they found Jared Kelly's ship drifting on the fringes of friendly space. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Jared Kelly do not know what happened to Jared Kelly. There is a gap in Jared Kelly's memory. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
28 |
Smuggle illegal items onto a planet. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
36 |
Given advanced training in a specialist field |
6 |
39 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
47 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |