Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Entered Merchant Academy with the Business curriculum. |
5 |
33 |
A prank goes horribly wrong. Gain an Enemy |
5 |
33 |
Graduated. |
6 |
33 |
Became a Merchant (Broker). |
6 |
33 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Risk Myrtie King's fortune on a possibility lucrative deal and win. |
6 |
37 |
Promoted to Merchant (Broker) rank 2. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
44 |
A good deal ensures Myrtie King is living the high life for a few years. |
8 |
45 |
Promoted to Merchant (Broker) rank 4. |