Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Colonist (Citizen). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Army (Army Support) with the new title Private. |
2 |
28 |
Unit is slaughtered in a disastrous battle, for which Corbett Lite blame Corbett Lite's commander. Gain commander as Enemy. |
3 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Smuggle illegal items onto a planet. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Good fortune |
5 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
44 |
Embroiled in legal trouble. |
6 |
44 |
Forced to muster out. |
7 |
44 |
Became a Entertainer (Journalist). |
7 |
46 |
Corbett Lite is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
50 |
Corbett Lite run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
53 |
Corbett Lite refused an offer of inducements to betray Corbett Lite's faith. Gain 6 enemies. |
9 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
54 |
Continued as Believer (Missionary/Humanitarian). |
10 |
57 |
Gained a contact. |
11 |
58 |
Voluntarily left Missionary/Humanitarian |
11 |
58 |
Switched to Drifter (Wanderer). |
11 |
61 |
Suffer from a life-threatening illness. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Retired. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
68 |
Spend time with an alien race. Gain a contact. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |