Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
21 |
Gain Enemy if Sybil Graham don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
26 |
A mission goes wrong and Sybil Graham is stranded behind enemy lines. Ejected from the service. |
3 |
26 |
Became a Citizen (Worker). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Sybil Graham befriend a superior in the corporation or the colony. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
Sybil Graham learn something Sybil Graham should not have – a corporate secret, a political scandal – which Sybil Graham can profit from illegally. |
5 |
38 |
Gain a criminal contact. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Sybil Graham is rewarded for Sybil Graham's diligence or cunning. |
6 |
42 |
Promoted to Citizen (Worker) rank 1. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
50 |
Sybil Graham learn something Sybil Graham should not have – a corporate secret, a political scandal – which Sybil Graham can profit from illegally. |
8 |
50 |
Promoted to Citizen (Worker) rank 3. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
52 |
Advanced training in a specialist field. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Noble (Diplomat) with the new title Intern. |
10 |
55 |
Political manoeuvrings usurp Sybil Graham's position. Gain a Rival. |
11 |
55 |
Switched to Drifter (Scavenger). |
11 |
59 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Drifter (Scavenger). |
12 |
60 |
Moved to a new world. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Voluntarily left Scavenger |
13 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
66 |
Sybil Graham is chosen to represent Sybil Graham's faith in a vid show or other highly public forum. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Sybil Graham retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
74 |
Sybil Graham is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
75 |
Forced to muster out. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Retired. |
16 |
78 |
Victim of a crime. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
90 |
A new romantic starts. Gain an Ally. |
20 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |