Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Attacked by enemies that Shelly Arnold easily defeat. |
2 |
23 |
Gain Enemy if Shelly Arnold don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
28 |
Became a Merchant (Broker). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
Risk Shelly Arnold's fortune on a possibility lucrative deal and win. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Shelly Arnold's business or ship thrives. |
7 |
44 |
Promoted to Merchant (Broker) rank 2. |