Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayed by a friend. One of Cleveland Robins's Contacts or Allies betrays Cleveland Robins, ending Cleveland Robins's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
A mission goes wrong; Cleveland Robins and several others are captured and mistreated by the enemy. Gain Cleveland Robins's jailer as an Enemy. |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
27 |
Survived a risky adventure but gained nothing. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Cleveland Robins's Contacts or Allies betrays Cleveland Robins, ending Cleveland Robins's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Vessel participates in a diplomatic mission. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
39 |
Vessel participates in a diplomatic mission. |
7 |
40 |
Voluntarily left Line/Crew |
7 |
40 |
Became a Scout (Explorer). |
7 |
42 |
Cleveland Robins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Cleveland Robins refuse to secretly provide religious rites for a dying leader or noble, because they do not share Cleveland Robins's faith. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Cleveland Robins accepted an offer of inducements to betray Cleveland Robins's faith. Gain 380,000 in cash. |