Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
30 |
Became a Scholar (Scientist). |
4 |
33 |
Refused to perform research that goes against Monroe Mendoza's conscience. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
38 |
Birth or Death involving a family member or close friend. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
40 |
A disaster leaves several injured, and others blame Monroe Mendoza, forcing Monroe Mendoza to leave Monroe Mendoza's career. Gain a Rival. |
6 |
40 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
44 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
45 |
Monroe Mendoza do not know what happened to Monroe Mendoza. There is a gap in Monroe Mendoza's memory. |
9 |
45 |
Failed to qualify for Performer (Entertainer). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
46 |
Monroe Mendoza's work ends up coming home with Monroe Mendoza, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
46 |
Became a Scout (Surveyor). |
10 |
47 |
Spend several years jumping from world to world in Monroe Mendoza's scout ship. |
10 |
50 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Scout (Surveyor). |
11 |
52 |
Psychologically damaged by Monroe Mendoza's time in the scouts. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Retired. |
12 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Birth or Death involving a family member or close friend. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |