Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Moved to a new world. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Drafted into Marine Support |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
35 |
A mission goes wrong; Dana Holland and several others are captured and mistreated by the enemy. Gain Dana Holland's jailer as an Enemy. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
38 |
Dana Holland is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Navy (Flight) with the new title Crewman. |
7 |
41 |
Dana Holland is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Dana Holland as an Enemy. |