Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
A disaster leaves several injured, and others blame Alice Fletcher, forcing Alice Fletcher to leave Alice Fletcher's career. Gain a Rival. |
1 |
19 |
Injured. Fully recovered. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
20 |
Gain rebels as Enemy |
3 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
24 |
Assigned to an assault on an enemy fortress. |
3 |
24 |
Injured |
3 |
24 |
Attempt at commissioned failed. |
3 |
24 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
24 |
Continued as Marine (Ground Assault). |
4 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Forced to muster out. |
5 |
28 |
Failed to qualify for Merchant Academy. |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
32 |
Alice Fletcher do not know what happened to Alice Fletcher. There is a gap in Alice Fletcher's memory. |
6 |
32 |
Failed to qualify for Artist (Entertainer). |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
33 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
33 |
Entered Merchant Academy with the Business curriculum. |
7 |
37 |
Spent the college years partying. |
7 |
37 |
Graduated. |
8 |
37 |
Became a Merchant (Broker). |
8 |
37 |
Promoted to Merchant (Broker) rank 1. |
8 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
41 |
Promoted to Merchant (Broker) rank 2. |
9 |
41 |
Continued as Merchant (Broker). |
9 |
44 |
Alice Fletcher's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
44 |
Returned to Drifter (Scavenger). |
10 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |