Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Continued as Drifter (Scavenger). |
3 |
32 |
Find valuable salvage. |
4 |
32 |
Continued as Drifter (Scavenger). |
4 |
33 |
Find valuable salvage. |
4 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
36 |
Voluntarily left Scavenger |
5 |
36 |
Failed to qualify for Courier (Scout). |
5 |
36 |
Submitted to the draft. |
5 |
36 |
Became a Navy (Flight) with the new title Crewman. |
5 |
37 |
Zettie Marshall is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
40 |
When dealing with an alien race, Zettie Marshall botch an opportunity to gather extra intelligence about them. |
6 |
40 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
44 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Returned to Drifter (Scavenger). |
8 |
49 |
Scarred. Owe 5,000 for medical bills. |
9 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
49 |
Retired at age 49. |