Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Spend several years jumping from world to world in Jefferson Clarke's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Became a Agent (Intelligence). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
Jefferson Clarke aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Retired. |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
51 |
Gained a contact. |
10 |
52 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
63 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Birth or Death involving a family member or close friend. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
Good fortune. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |