Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Tim Clarke do not know what happened to Tim Clarke. There is a gap in Tim Clarke's memory. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Switched to Drifter (Scavenger). |
2 |
22 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
22 |
Became a Merchant (Broker). |
3 |
25 |
Make an unexpected connection outside Tim Clarke's normal circles. Gain a Contact. |
4 |
26 |
Continued as Merchant (Broker). |
5 |
30 |
Continued as Merchant (Broker). |
5 |
32 |
Embroiled in legal trouble. |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
37 |
Given advanced training in a specialist field |
6 |
38 |
Forced to muster out. |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Tim Clarke's Contacts or Allies betrays Tim Clarke, ending Tim Clarke's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Failed to qualify for Worker (Citizen). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Scout (Courier). |
8 |
42 |
Tim Clarke survey an alien world. |
9 |
44 |
Attempted to change assignments. |
9 |
44 |
Failed to qualify for Explorer (Scout). |
9 |
44 |
Continued as Scout (Courier). |
9 |
46 |
Tim Clarke's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tim Clarke fail to help. Gain an Enemy. |
9 |
46 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
9 |
48 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
48 |
Continued as Scout (Courier). |
10 |
52 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Tim Clarke aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
57 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |