Retired Manager Erka-wa-Saapkap  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 76 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 3 (-1)111453
Graceful dancer's feet
 
Skills
Admin 1
Athletics (Endurance) 1
Carouse 1
Diplomat 1
Electronics (Comms) 1
Gambler 1
Gun Combat (Slug) 1
Gunner 0
Language 0
Mechanic 0
Melee (Unarmed) 2
Pilot 0
Profession (Colonist) 0
Science (Social Sciences/Philosophy) 1
Steward 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Navy Flight Crewman01
Scholar Scientist 12
Drifter Scavenger 01
Citizen Corporate Manager23
Prisoner Thug 01
Prisoner Fixer 04
Prisoner Inmate 02
 
Name Type Affinity Enmity Power Influence Species
Hyman Woods Contact 2 1 5 2 Murrissi (M/31)
Hyman Woods gained influence with the character’s assistance.
Clementine Carter Ally 2 0 0 4 Darmine (F/53)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Vessel participates in a diplomatic mission.
1 21 Gain a contact.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Flight) with previous rank.
2 26 During a battle, defeat or victory depends on Erka-wa-Saapkap's actions. The ship suffers severe damage and Erka-wa-Saapkap is blamed for the disaster. Erka-wa-Saapkap is court - martialled and discharged.
3 26 Became a Scholar (Scientist).
3 29 Win a prestigious prize for Erka-wa-Saapkap's work.
3 30 Promoted to Scholar (Scientist) rank 1.
4 30 Continued as Scholar (Scientist).
4 33 Scarred. Fully recovered. Owe 2,500 for medical bills.
5 33 Failed to qualify for Courier (Scout).
5 33 Became a Drifter (Scavenger).
5 35 Erka-wa-Saapkap do not know what happened to Erka-wa-Saapkap. There is a gap in Erka-wa-Saapkap's memory.
6 35 Aging Crisis. Owe 50,000 for medical bills.
6 35 Retired at age 35.
6 35 Became a Citizen (Corporate).
6 36 A new romantic starts. Gain an Ally.
6 39 Promoted to Citizen (Corporate) rank 1.
7 39 Continued as Citizen (Corporate).
7 42 Erka-wa-Saapkap's business expands, Erka-wa-Saapkap's corporation grows, or the colony thrives.
7 43 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
8 43 Aging Crisis. Owe 10,000 for medical bills.
8 43 Continued as Citizen (Corporate).
8 47 Accused of a crime
9 47 Aging Crisis. Owe 10,000 for medical bills.
9 47 Became a Prisoner (Thug).
9 51 Disgraced. Word of Erka-wa-Saapkap's criminal past reaches Erka-wa-Saapkap's homeworld.
10 51 Aging Crisis. Owe 30,000 for medical bills.
10 51 Switched to Prisoner (Fixer) with previous rank.
10 54 Scarred. Fully recovered. Owe 10,000 for medical bills.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 55 Switched to Prisoner (Inmate) with previous rank.
11 56 Persecuted by a prison gang.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Returned to Prisoner (Fixer).
12 62 Persecuted by a prison gang.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 63 Continued as Prisoner (Fixer).
13 65 Disgraced. Word of Erka-wa-Saapkap's criminal past reaches Erka-wa-Saapkap's homeworld.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 67 Returned to Prisoner (Inmate).
14 68 The warden takes an interest in Erka-wa-Saapkap's case.
15 71 Aging Crisis. Owe 30,000 for medical bills.
15 71 Returned to Prisoner (Fixer).
15 75 A guard takes a dislike to Erka-wa-Saapkap.
16 75 Aging Crisis. Owe 50,000 for medical bills.
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