Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Rogue (Thief). |
2 |
25 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
A job goes wrong, forcing Sim Fitzsimons to flee off-planet. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Switched to Scout (Courier) with previous rank. |
5 |
32 |
When dealing with an alien race, Sim Fitzsimons botch an opportunity to gather extra intelligence about them. |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
Sim Fitzsimons survey an alien world. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
Sim Fitzsimons's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sim Fitzsimons fail to help. Gain an Enemy. |
7 |
42 |
Sim Fitzsimons's ship is damaged, and Sim Fitzsimons have to hitch-hike Sim Fitzsimons's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 6 Contacts. Gain 1 Enemies. |
8 |
43 |
Continued as Scout (Courier). |
8 |
46 |
Sim Fitzsimons spend a great deal of time on the fringes of Charted Space. |
8 |
46 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Explorer (Scout). |
9 |
47 |
Continued as Scout (Courier). |
9 |
51 |
Sim Fitzsimons's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
9 |
51 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |