Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Elmer Andrews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Explorer |
3 |
26 |
Failed to qualify for University. |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Switched to Drifter (Barbarian). |
4 |
31 |
Elmer Andrews do not know what happened to Elmer Andrews. There is a gap in Elmer Andrews's memory. |
5 |
31 |
Returned to Scout (Explorer). |
5 |
35 |
Elmer Andrews have no idea what happened to Elmer Andrews – they found Elmer Andrews's ship drifting on the fringes of friendly space. |
6 |
35 |
Failed to qualify for Artist (Entertainer). |
6 |
35 |
Returned to Drifter (Scavenger). |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Elmer Andrews do not know what happened to Elmer Andrews. There is a gap in Elmer Andrews's memory. |