Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Sylvia Heriot is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
22 |
Sylvia Heriot's business expands, Sylvia Heriot's corporation grows, or the colony thrives. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
26 |
Sylvia Heriot learn something Sylvia Heriot should not have – a corporate secret, a political scandal – which Sylvia Heriot can profit from illegally. |
3 |
28 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
32 |
A revolution, attack or other unusual event throws Sylvia Heriot's life into chaos, forcing Sylvia Heriot to leave the planet. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
35 |
Contact with Government. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |