Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Hard times caused by a lack of interstellar trade costs Clem Fullmore's job. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Betrayed by a friend. One of Clem Fullmore's Contacts or Allies betrays Clem Fullmore, ending Clem Fullmore's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Army (Infantry) with the new title Private. |
3 |
24 |
Surrounded and outnumbered by the enemy, Clem Fullmore hold out until relief arrives. |
3 |
26 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
3 |
26 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
4 |
26 |
Continued as Army (Infantry). |
4 |
28 |
Clem Fullmore is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
28 |
Failed to qualify for Performer (Entertainer). |
5 |
28 |
Returned to Drifter (Wanderer). |
5 |
31 |
Betrayed by a friend. One of Clem Fullmore's Contacts or Allies betrays Clem Fullmore, ending Clem Fullmore's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Became a Scholar (Scientist). |
6 |
32 |
Caught cheating in some fashion, advancing Clem Fullmore's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
32 |
A disaster leaves several injured, and others blame Clem Fullmore, forcing Clem Fullmore to leave Clem Fullmore's career. Gain a Rival. |
6 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Gain an Enemy |