Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Arron Thomas's Contacts or Allies betrays Arron Thomas, ending Arron Thomas's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Arron Thomas's Contacts or Allies betrays Arron Thomas, ending Arron Thomas's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Make an unexpected connection outside Arron Thomas's normal circles. Gain a Contact. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
A series of bad deals and decisions force Arron Thomas into bankruptcy. Arron Thomas salvages what Arron Thomas can. |