Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Hard times caused by a lack of interstellar trade costs Darlene Skidd's job. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Embroiled in legal trouble. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Voluntarily left Merchant Marine |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Darlene Skidd come into conflict with a splinter group Darlene Skidd's own religion which maintains Darlene Skidd's version is the wrong one. Gain 1 Rivals. |
4 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Darlene Skidd aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Darlene Skidd's Contacts or Allies betrays Darlene Skidd, ending Darlene Skidd's career. That Contact or Ally becomes a Rival or Enemy. |