Crewman Darryl Suthmeer  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 48 M 2 (-2) 6 (0) 8 (0) 5 (-1) 5 (-1) 8 (0)268558
Responsive, Constantly tapping foot (nervous tic), Jaded
 
Skills
Athletics 0
Broker 1
Carouse 1
Deception 0
Electronics (Computers) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Language 0
Mechanic 1
Medic 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 0
Stealth 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Pirate Corporal24
Merchant Merchant Marine Crewman03
 
Term Age History
1 18 Became a Rogue (Pirate) with the new title Lackey.
1 19 Involved in the planning of an impressive heist.
2 22 Continued as Rogue (Pirate).
2 23 A crime lord considers Darryl Suthmeer his protégé.
2 26 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
3 26 Continued as Rogue (Pirate).
3 27 Involved in the planning of an impressive heist.
3 30 Promoted to Rogue (Pirate) rank 2 with the new title Corporal.
4 30 Continued as Rogue (Pirate).
4 32 Involved in a gambling ring.
4 34 Forced to muster out.
5 34 Failed to qualify for Army Support (Army).
5 34 Submitted to the draft.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 A good deal ensures Darryl Suthmeer is living the high life for a few years.
6 38 Continued as Merchant (Merchant Marine).
6 41 Embroiled in legal trouble.
7 42 Continued as Merchant (Merchant Marine).
7 46 Lost eye or limb. Owe 2,500 for medical bills.
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