Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Dawn Clarke learn something Dawn Clarke should not have – a corporate secret, a political scandal – which Dawn Clarke can profit from illegally. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Scout (Courier). |
4 |
30 |
Spend several years jumping from world to world in Dawn Clarke's scout ship. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
Dawn Clarke's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dawn Clarke fail to help. Gain an Enemy. |
7 |
42 |
Psychologically damaged by Dawn Clarke's time in the scouts. |