Retired Lance Corporal William Gardner  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Azhanti 69 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 6 (0)2 (-2)111986
Grumpy, Purposeful, Overbite
 
Skills
Art (Presentation) 0
Carouse 1
Clairvoyance 0
Deception 0
Diplomat 0
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Mechanic 2
Profession (Worker/Religion) 1
Recon 1
Stealth 0
Streetwise 2
Survival 2
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 14
Merchant Merchant Marine Senior Crewman12
Army Cavalry Lance Corporal12
Drifter Barbarian 01
Believer Missionary/Humanitarian Junior Project Worker02
Retired 02
 
EducationGraduated
Psionic Community Failed
 
Name Type Affinity Enmity Power Influence Species
Connie Rose Ally 1 0 1 0 Azhanti (M/30)
Connie Rose's influence is diminished.
Bonnie Tilcott Rival 0 1 2 1 Azhanti (M/39)
Bennie Morales Rival 2 1 1 1 Azhanti (M/48)
Bennie Morales is out of contact doing something interesting but not suspicious.
Lexie Stewart Enemy 0 2 0 0 Darrian, Imperium (F/43)
Mabel Lawrence Enemy 0 6 1 4 Azhanti (F/34)
Denver Arthur Enemy 0 3 5 1 Tapazmal (M/44)
Bethel Mcabe Enemy 0 2 4 0 Ayansh'i (F/26)
Bethel Mcabe gains in power.
Connie Fleming Ally 4 0 0 0 Lancian (M/59)
Benny Gomez Enemy 0 3 3 0 Murrissi (M/70)
Relationship redefined. Ally becomes an enemy.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 22 Spent the college years partying.
1 22 Dropped out of the psionic community.
2 22 Failed to qualify for Marine Support (Marine).
2 22 Became a Drifter (Wanderer).
2 25 Attacked by enemies and injured.
2 25 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
2 25 Gain Enemy if William Gardner don't already have one.
3 26 Continued as Drifter (Wanderer).
3 28 William Gardner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 28 Failed to qualify for Journalist (Entertainer).
4 28 Submitted to the draft.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 A new romantic starts. Gain an Ally.
5 32 Continued as Merchant (Merchant Marine).
5 34 Embroiled in legal trouble.
5 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 36 Voluntarily left Merchant Marine
6 36 Returned to Drifter (Wanderer).
6 37 Drafted into Cavalry
6 40 Promoted to Drifter (Wanderer) rank 1.
7 40 Became a Army (Cavalry) with the new title Private.
7 44 Surrounded and outnumbered by the enemy, William Gardner hold out until relief arrives.
7 44 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
8 44 Continued as Army (Cavalry).
8 46 William Gardner is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
9 46 Failed to qualify for Field Researcher (Scholar).
9 46 Switched to Drifter (Barbarian).
9 49 Betrayed by a friend. One of William Gardner's Contacts or Allies betrays William Gardner, ending William Gardner's career. That Contact or Ally becomes a Rival or Enemy.
10 49 Failed to qualify for Surveyor (Scout).
10 49 Returned to Drifter (Wanderer).
10 53 Suffer from a life-threatening illness.
11 53 Aging Crisis. Owe 50,000 for medical bills.
11 53 Retired at age 53.
11 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 54 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Continued as Believer (Missionary/Humanitarian).
12 60 William Gardner refused an offer of inducements to betray William Gardner's faith. Gain 4 enemies.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 61 Voluntarily left Missionary/Humanitarian
13 61 Retired.
13 64 A new romantic starts. Gain an Ally.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 69 Aging Crisis. Owe 10,000 for medical bills.
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