Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Birth or Death involving a family member or close friend. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Gustaf Dickman spend a great deal of time on the fringes of Charted Space. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Gustaf Dickman's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Psychologically damaged by Gustaf Dickman's time in the scouts. |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Became a Drifter (Barbarian). |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
38 |
Gustaf Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Returned to Scout (Courier). |
7 |
41 |
Gustaf Dickman survey an alien world. |
8 |
42 |
Continued as Scout (Courier). |
8 |
43 |
Psychologically damaged by Gustaf Dickman's time in the scouts. |
9 |
43 |
Returned to Drifter (Barbarian). |
9 |
44 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
10 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
47 |
Amnesia. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |