Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Randy Morvell's work ends up coming home with Randy Morvell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Randy Morvell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
25 |
Randy Morvell spend months in the dangerous criminal underworld. |
3 |
27 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
4 |
31 |
Betrayed by a friend. One of Randy Morvell's Contacts or Allies betrays Randy Morvell, ending Randy Morvell's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
33 |
Find an Alien Artifact. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Opponents of Randy Morvell's belief system ambush Randy Morvell. |
7 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
41 |
Returned to Drifter (Barbarian). |
8 |
44 |
Attempted a risky adventure and was injured. |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
47 |
Nearly killed. Owe 40,000 for medical bills. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Returned to Believer (Holy Warrior). |
10 |
48 |
Randy Morvell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired. |
11 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Amnesia. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
A new romantic starts. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |