Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Join homeworld’s celebrity circles |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
33 |
Amnesia. |
4 |
34 |
Promoted to Entertainer (Performer) rank 4. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
Ray Cain is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
38 |
Became a Agent (Corporate Agent). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
41 |
Ray Cain is rewarded for Ray Cain's diligence or cunning. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
48 |
Ray Cain's work ends up coming home with Ray Cain, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Ray Cain secretly provide religious rites for a dying leader or noble, although they do not share Ray Cain's faith. Gain an Ally in the family and a Rival who disagrees with Ray Cain's choice. |
9 |
52 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
52 |
Voluntarily left Holy Warrior |
10 |
52 |
Became a Citizen (Corporate). |
10 |
55 |
Ray Cain's business expands, Ray Cain's corporation grows, or the colony thrives. |
10 |
56 |
Promoted to Citizen (Corporate) rank 1. |