Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Misty Grain join a gambling circle on board. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
30 |
A job goes wrong, forcing Misty Grain to flee off-planet. |
4 |
30 |
Returned to Navy (Line/Crew). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Advanced training in a specialist field. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Misty Grain's work ends up coming home with Misty Grain, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
40 |
Failed to qualify for Physician (Scholar). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
43 |
Betrayed by a friend. One of Misty Grain's Contacts or Allies betrays Misty Grain, ending Misty Grain's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Failed to qualify for Explorer (Scout). |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
45 |
Suffer from a life-threatening illness. |