Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Don Reed run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
An investigation takes on a dangerous turn. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Given specialist training in vehicles. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
37 |
Find valuable salvage. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
8 |
43 |
Became a Merchant (Broker). |
8 |
47 |
Make an unexpected connection outside Don Reed's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Broker) rank 1. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
51 |
Promoted to Merchant (Broker) rank 2. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
53 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
53 |
Failed to qualify for Explorer (Scout). |
11 |
53 |
Submitted to the draft. |
11 |
53 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
11 |
57 |
Refuse to abuse Don Reed's position for profit. |
12 |
57 |
Continued as Navy (Engineer/Gunner). |
12 |
61 |
Gained a contact. |
12 |
61 |
Forced to muster out. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Retired at age 61. |