Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Victim of a crime |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
25 |
Gain Enemy if Hezekiah Hunter don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Hezekiah Hunter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Infantry (Army). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Failed to qualify for Intelligence (Agent). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Embroiled in legal trouble. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Given advanced training in a specialist field |