Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Find Ancient Technology. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Scientist) with previous rank. |
2 |
26 |
Win a prestigious prize for Son Learmonth's work. |
2 |
26 |
Promoted to Scholar (Scientist) rank 2. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
A disaster leaves several injured, and others blame Son Learmonth, forcing Son Learmonth to leave Son Learmonth's career. Gain a Rival. |
3 |
30 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Make an unexpected connection outside Son Learmonth's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Son Learmonth's business or ship thrives. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A good deal ensures Son Learmonth is living the high life for a few years. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
A sudden war destroys Son Learmonth's trade routes and contacts, forcing Son Learmonth to flee that region of space. |
8 |
48 |
Gain rebels as Enemy |
9 |
48 |
Became a Entertainer (Performer). |
9 |
52 |
Public opinion turns on Son Learmonth. |
9 |
52 |
Forced to continue current assignment. |
9 |
52 |
Promoted to Entertainer (Performer) rank 1. |
10 |
52 |
Continued as Entertainer (Performer). |
10 |
54 |
Gained a contact. |
10 |
56 |
Promoted to Entertainer (Performer) rank 2. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Entertainer (Performer). |
11 |
60 |
Accused of a crime |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Became a Prisoner (Thug). |
12 |
61 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Switched to Prisoner (Inmate) with previous rank. |
13 |
68 |
Joined a prison gang |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Continued as Prisoner (Inmate). |
14 |
72 |
Escaped from prison. |
14 |
72 |
Promoted to Prisoner (Inmate) rank 1. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Retired. |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |