Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Tempie Fletcher's actions. Tempie Fletcher actions lead to an honorabe discharge. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
An investigation takes on a dangerous turn. |
2 |
22 |
Tempie Fletcher's work ends up coming home with Tempie Fletcher, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
23 |
Forced to muster out. |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Betrayed by a friend. One of Tempie Fletcher's Contacts or Allies betrays Tempie Fletcher, ending Tempie Fletcher's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Merchant (Broker). |
4 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
29 |
Tempie Fletcher have been following false teachings! |
6 |
29 |
Switched to Drifter (Wanderer). |
6 |
31 |
Betrayed by a friend. One of Tempie Fletcher's Contacts or Allies betrays Tempie Fletcher, ending Tempie Fletcher's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
31 |
Returned to Believer (Holy Warrior). |
7 |
35 |
Tempie Fletcher come into conflict with a splinter group Tempie Fletcher's own religion which maintains Tempie Fletcher's version is the wrong one. Gain 3 Rivals. |
8 |
35 |
Returned to Drifter (Wanderer). |
8 |
36 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |