Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Risk Walton Carbey's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
29 |
Nearly killed. Owe 3,750 for medical bills. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Walton Carbey's Contacts or Allies betrays Walton Carbey, ending Walton Carbey's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Scout (Courier). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
34 |
Find valuable salvage. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
38 |
Suffer from a life-threatening illness. |
8 |
38 |
Entered Merchant Academy with the Business curriculum. |
8 |
40 |
Made lifelong friends. Gain 1 Allies. |
8 |
42 |
Dropped out of the merchant academy. |
9 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Drifter (Scavenger). |
9 |
46 |
Offered job by a patron. Now owe him a favor. |
10 |
46 |
Retired. |
10 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Amnesia. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Find an Alien Artifact. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |