Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
May Quaman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Became a Scholar (Scientist). |
3 |
30 |
Win a prestigious prize for May Quaman's work. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
33 |
Good fortune |
4 |
34 |
Promoted to Scholar (Scientist) rank 1. |
5 |
34 |
Voluntarily left Scientist |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
Gain Enemy if May Quaman don't already have one. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Attempted a risky adventure and was wildly successful. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |