Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Accepted a deal with criminal or other figure under investigation. |
2 |
19 |
Failed to qualify for Courier (Scout). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
3 |
20 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
24 |
Forced to muster out. |
4 |
24 |
Failed to qualify for Broker (Merchant). |
4 |
24 |
Returned to Drifter (Wanderer). |
4 |
25 |
Betrayed by a friend. One of A-tab Boa-pa Fa-ate-pa's Contacts or Allies betrays A-tab Boa-pa Fa-ate-pa, ending A-tab Boa-pa Fa-ate-pa's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
25 |
Became a Merchant (Broker). |
5 |
29 |
A series of bad deals and decisions force A-tab Boa-pa Fa-ate-pa into bankruptcy. A-tab Boa-pa Fa-ate-pa salvages what A-tab Boa-pa Fa-ate-pa can. |