Field Agent Jimmie Aubert  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 42 F 8 (0) 10 (1) 6 (0) 4 (-1) 11 (1) 6 (0)8A64B6
Undisciplined, Playful dimples, Diffident
 
Skills
Advocate 1
Animals 0
Art (Presentation) 0
Athletics 0
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Investigate 1
Mechanic 0
Recon 0
Stealth 0
Streetwise 1
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Agent Corporate Agent Field Agent24
 
EducationGraduated
Marine Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Maxwell Anderson Enemy 0 6 1 0 Swanfeh (M/43)
 
Term Age History
1 18 Entered Military Academy(Marine Academy)
1 21 Suffered a deep tragedy.
1 21 Dropped out of military academy.
2 21 Failed to qualify for Merchant Marine (Merchant).
2 21 Became a Drifter (Wanderer).
2 22 Find valuable salvage.
3 25 Continued as Drifter (Wanderer).
3 26 Jimmie Aubert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 26 Became a Agent (Corporate Agent).
4 28 Advanced training in a specialist field.
5 30 Continued as Agent (Corporate Agent).
5 31 Go undercover to investigate an enemy.
5 32 Jimmie Aubert's business expands, Jimmie Aubert's corporation grows, or the colony thrives.
5 34 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
6 34 Continued as Agent (Corporate Agent).
6 36 Befriended by a senior agent.
6 38 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
7 38 Continued as Agent (Corporate Agent).
7 41 Hard times caused by a lack of interstellar trade costs Jimmie Aubert's job.
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