Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Smuggle illegal items onto a planet. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Gained a contact. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Albin Carr do not know what happened to Albin Carr. There is a gap in Albin Carr's memory. |
4 |
29 |
Failed to qualify for Pirate (Rogue). |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
32 |
Albin Carr do not know what happened to Albin Carr. There is a gap in Albin Carr's memory. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Returned to Drifter (Barbarian). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
6 |
39 |
Gain Enemy if Albin Carr don't already have one. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
42 |
Switched to Merchant (Free Trader). |
8 |
45 |
A sudden war destroys Albin Carr's trade routes and contacts, forcing Albin Carr to flee that region of space. |
8 |
45 |
Gain rebels as Enemy |