Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Citizen (Worker). |
3 |
26 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
30 |
Jewel Tow's business expands, Jewel Tow's corporation grows, or the colony thrives. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
34 |
Jewel Tow gain experience in a technical field as a computer operator or surveyor. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
38 |
Gained a contact. |
6 |
40 |
Promoted to Citizen (Worker) rank 3. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
42 |
Jewel Tow rise to a position of power in Jewel Tow's colony or corporation. |
7 |
44 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
8 |
44 |
Voluntarily left Worker |
8 |
44 |
Failed to qualify for Merchant Academy. |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
48 |
Find valuable salvage. |
9 |
48 |
Voluntarily left Scavenger |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Jewel Tow faith is shaken. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |