Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Special assignment or duty on board ship. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Good fortune |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
During a battle, defeat or victory depends on Lydia Williams's actions. The ship suffers severe damage and Lydia Williams is blamed for the disaster. Lydia Williams is court - martialled and discharged. |
6 |
35 |
Became a Merchant (Broker). |
6 |
37 |
Make an unexpected connection outside Lydia Williams's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
42 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Became a Scholar (Physician). |
8 |
43 |
Win a prestigious prize for Lydia Williams's work. |