Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Calvin Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
30 |
Calvin Gray's work is sabotaged by unknown parties. Calvin Gray may salvage what Calvin Gray can and give up. |
4 |
30 |
Returned to Drifter (Scavenger). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
33 |
Gain Enemy if Calvin Gray don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Scarred. Owe 2,500 for medical bills. |
6 |
37 |
Failed to qualify for Field Researcher (Scholar). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Scout (Explorer). |
6 |
41 |
Calvin Gray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Calvin Gray fail to help. Gain an Enemy. |
6 |
41 |
Psychologically damaged by Calvin Gray's time in the scouts. |
6 |
41 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
41 |
Continued as Scout (Explorer). |
7 |
44 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
8 |
44 |
Returned to Drifter (Scavenger). |
8 |
46 |
Calvin Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Became a Citizen (Corporate). |
9 |
48 |
Advanced training in a specialist field. |
9 |
50 |
Promoted to Citizen (Corporate) rank 1. |
10 |
50 |
Continued as Citizen (Corporate). |
10 |
51 |
Calvin Gray learn something Calvin Gray should not have – a corporate secret, a political scandal – which Calvin Gray can profit from illegally. |
10 |
51 |
Gain a criminal contact. |
10 |
54 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |