Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Hamp Enright inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Good fortune |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Voluntarily left Intelligence |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
36 |
Hamp Enright spend months in the dangerous criminal underworld. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
39 |
Involved in the planning of an impressive heist. |
7 |
42 |
Continued as Rogue (Enforcer). |
7 |
44 |
Backstab a fellow rogue for personal gain. |
7 |
46 |
Promoted to Rogue (Enforcer) rank 2. |