Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Ritthy Sim's Contacts or Allies betrays Ritthy Sim, ending Ritthy Sim's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
29 |
Assigned to the security staff of a space station. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
32 |
Lost eye or limb. Fully recovered. |
5 |
32 |
Failed to qualify for Line/Crew (Navy). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Established a network of contacts. Gain 2 contacts. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Go undercover to investigate an enemy. |
6 |
38 |
A police detective or rival criminal forces Ritthy Sim to flee and vows to hunt Ritthy Sim down. Gain an Enemy. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |