Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Jason Hopkins's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Became a Scholar (Field Researcher). |
2 |
20 |
Win a prestigious prize for Jason Hopkins's work. |
2 |
23 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
23 |
Continued as Scholar (Field Researcher). |
3 |
27 |
A disaster leaves several injured, and others blame Jason Hopkins, forcing Jason Hopkins to leave Jason Hopkins's career. Gain a Rival. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Switched to Merchant (Broker). |
4 |
31 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
Make an unexpected connection outside Jason Hopkins's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
37 |
Embroiled in legal trouble. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
41 |
A good deal ensures Jason Hopkins is living the high life for a few years. |
7 |
43 |
Promoted to Merchant (Broker) rank 2. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
45 |
A good deal ensures Jason Hopkins is living the high life for a few years. |
8 |
47 |
Forced to muster out. |