Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Reid Spencer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Drafted into Merchant Marine |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Returned to Merchant (Merchant Marine). |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Risk Reid Spencer's fortune on a possibility lucrative deal and win. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Make an unexpected connection outside Reid Spencer's normal circles. Gain a Contact. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Performer (Entertainer). |
8 |
46 |
Switched to Drifter (Wanderer). |
8 |
48 |
Reid Spencer do not know what happened to Reid Spencer. There is a gap in Reid Spencer's memory. |
9 |
48 |
Became a Scout (Courier). |
9 |
51 |
Reid Spencer survey an alien world. |
10 |
52 |
Voluntarily left Courier |
10 |
52 |
Returned to Drifter (Barbarian). |
10 |
53 |
Reid Spencer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Failed to qualify for Free Trader (Merchant). |
11 |
53 |
Submitted to the draft. |
11 |
53 |
Became a Army (Cavalry) with the new title Private. |
11 |
54 |
Assigned to a peacekeeping role. |
11 |
57 |
Attempt at commissioned failed. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Army (Cavalry). |
12 |
59 |
Assigned to a planet with a hostile or wild environment. |
12 |
61 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Continued as Army (Cavalry). |
13 |
62 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
13 |
62 |
Gain rebels as Enemy |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
64 |
Reid Spencer faith is shaken. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Continued as Believer (Holy Warrior). |
15 |
70 |
Reid Spencer is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
70 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Continued as Believer (Holy Warrior). |
16 |
72 |
Reid Spencer come into conflict with a splinter group Reid Spencer's own religion which maintains Reid Spencer's version is the wrong one. Gain 2 Rivals. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
72 |
Retired. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |