Wilmer Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 35 M 5 (-1) 8 (0) 5 (-1) 11 (1) 8 (0) 6 (0)585B86
Sparse hair on head, Fatigued
 
Skills
Astrogation 1
Athletics 0
Electronics 0
Engineer (Power) 1
Gun Combat 0
Mechanic 0
Medic 1
Persuade 1
Pilot 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout12
Merchant Free Trader 12
 
Name Type Affinity Enmity Power Influence Species
Pat Hawkins Contact 1 0 5 2 Halka (M/57)
Emile Harrison Contact 3 1 1 0 Halka (M/35)
Joann Watson Contact 1 2 0 0 Halka (F/31)
Solomon Moore Contact 2 1 0 4 Cassilldan (M/97)
Hyman Gabb Contact 0 1 2 2 Halka (M/27)
Hyman Gabb belongs to an unusual cultural or religious group.
Irving Gillis Contact 3 1 0 3 Ayansh'i (M/17)
Irving Gillis gained influence with the character’s assistance.
Frona Terry Enemy 0 2 0 1 Halka (F/58)
Frona Terry is diminished in both power and influence.
Bryant Walsham Contact 0 0 0 0 Halka (M/71)
 
Term Age History
1 18 Became a Scout (Courier).
1 21 Perform an exemplary service for the scouts.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 24 Wilmer Palmer spend a great deal of time on the fringes of Charted Space.
2 24 Wilmer Palmer's ship is damaged, and Wilmer Palmer have to hitch-hike Wilmer Palmer's way back across the stars to the nearest scout base.
2 24 Gain 6 Contacts. Gain 1 Enemies.
3 26 Voluntarily left Courier
3 26 Became a Merchant (Free Trader).
3 29 Make an unexpected connection outside Wilmer Palmer's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Free Trader) rank 1.
4 30 Continued as Merchant (Free Trader).
4 33 Given advanced training in a specialist field
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