Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Malinda Gleeson's work ends up coming home with Malinda Gleeson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Became a Entertainer (Artist). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
31 |
Join homeworld’s celebrity circles |
4 |
31 |
Gain a contact |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Malinda Gleeson far from home. |
6 |
36 |
Became a Merchant (Broker). |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Make an unexpected connection outside Malinda Gleeson's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Broker) rank 2. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
46 |
Malinda Gleeson's business or ship thrives. |
8 |
48 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |