Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Psychologically damaged by Exie Tabiner's time in the scouts. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
22 |
A good deal ensures Exie Tabiner is living the high life for a few years. |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
28 |
Embroiled in legal trouble. |
5 |
31 |
Voluntarily left Free Trader |
5 |
31 |
Returned to Scout (Surveyor). |
5 |
33 |
Exie Tabiner's scout ship is one of the first on the scene to rescue the survivors of a disaster but Exie Tabiner fail to help. Gain an Enemy. |
5 |
33 |
Exie Tabiner inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |