Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Survived a risky adventure but gained nothing. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
26 |
A new romantic starts. Gain an Ally. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Betrayed by a friend. One of Otha Marshall's Contacts or Allies betrays Otha Marshall, ending Otha Marshall's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Citizen (Worker). |
5 |
37 |
Otha Marshall is rewarded for Otha Marshall's diligence or cunning. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
40 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
7 |
40 |
Returned to Merchant (Merchant Marine). |
7 |
43 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Embroiled in legal trouble. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Make an unexpected connection outside Otha Marshall's normal circles. Gain a Contact. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
A good deal ensures Otha Marshall is living the high life for a few years. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |