Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Psychologically damaged by Keith Douglas's time in the scouts. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
23 |
Gain Enemy if Keith Douglas don't already have one. |
2 |
23 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
26 |
Keith Douglas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Rogue (Thief). |
4 |
30 |
A police detective or rival criminal forces Keith Douglas to flee and vows to hunt Keith Douglas down. Gain an Enemy. |
5 |
30 |
Returned to Drifter (Barbarian). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
37 |
Contact with Government. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Failed to qualify for Artist (Entertainer). |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
42 |
Betrayed by a friend. One of Keith Douglas's Contacts or Allies betrays Keith Douglas, ending Keith Douglas's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Switched to Scout (Explorer) with previous rank. |
8 |
44 |
Keith Douglas inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
45 |
Keith Douglas do not know what happened to Keith Douglas. There is a gap in Keith Douglas's memory. |