Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Hudson Gardiner's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Failed to qualify for Merchant Academy. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
24 |
Gain Enemy if Hudson Gardiner don't already have one. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
26 |
Find Ancient Technology. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
5 |
32 |
Switched to Merchant (Broker). |
5 |
34 |
A good deal ensures Hudson Gardiner is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
Imperial trade restrictions force Hudson Gardiner out of business. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Hudson Gardiner aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
43 |
Failed to qualify for Free Trader (Merchant). |
8 |
43 |
Returned to Drifter (Scavenger). |
8 |
44 |
Good fortune |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Scout (Surveyor). |
9 |
48 |
When dealing with an alien race, Hudson Gardiner botch an opportunity to gather extra intelligence about them. |
9 |
48 |
Psychologically damaged by Hudson Gardiner's time in the scouts. |