Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Hubert Mcarty's normal circles. Gain a Contact. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Scholar (Scientist). |
2 |
25 |
An expedition or voyage goes wrong, leaving Hubert Mcarty stranded in the wilderness. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Field Researcher) with previous rank. |
3 |
27 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
33 |
A disaster leaves several injured, and others blame Hubert Mcarty, forcing Hubert Mcarty to leave Hubert Mcarty's career. Gain a Rival. |
4 |
33 |
Scarred. Owe 2,500 for medical bills. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
36 |
Survived a risky adventure but gained nothing. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |